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Thread Statistics | Show CCP posts - 6 post(s) |
Papa Django
CosmoTeK LTD La Division Bleue
1
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Posted - 2014.08.04 12:51:00 -
[1] - Quote
CCP Fozzie wrote:Good afternoon everyone.
We are indeed working on some changes to how ships spawn when they jump through wormholes. This is one part of a series of wormhole iterations we are working on and that we will be publishing a dev blog on soon. We will be looking for player feedback at that time. The version of the code that is on SISI is absolutely not the final version, and is not running final numbers (the ranges we are working with internally are quite a bit closer than what is on this build of SISI).
We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you.
Hope you all have a great weekend.
It starts badly.
The major effect of this tweak is to remove small & mid entities from W-Space
Oh, like in nullsec !
And this is considered by almost everyone to be a big issue.
Less people in W-Space, less fight, big entities will control w-space, ....
Do you realize that nullsec is more boring then HS at that time ?
And do you realize that W-Space is the last place for people like who wants to rule a small territory ?
Collapsing is one of the fundamentals for us.
Give us alliance bookmarks, give us better POS system, this forum is full of good ideas, and stop breaking things that works fine.
Unbelievable |
Papa Django
CosmoTeK LTD La Division Bleue
4
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Posted - 2014.08.04 15:47:00 -
[2] - Quote
Ya Huei wrote: You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?
Because it will need 15+ back and forth. For a 2b mass connexion for example.
Collapsing with Orca is already very dangerous, you need lots of precaution and intel to do that. And u can still have your collapsing ship lost on the wrong side of the connexion. It happens sometimes because connexion mass is not a constant, it is +/- 10% and you do not know necessarily how many ships go through to estimate the current connexion mass.
And small/young corps doesnt have necessarily have an heavy dictor pilot.
If CCP have the same whormole knowledge as you we are in a very bad position ... |
Papa Django
CosmoTeK LTD La Division Bleue
5
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Posted - 2014.08.05 09:36:00 -
[3] - Quote
Ya Huei wrote:Papa Django wrote:Ya Huei wrote: You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?
Because it will need 15+ back and forth. For a 2b mass connexion for example. Don't blame me because you suck balls at math. I've been rolling holes from c3 to c5 for years.
A cruiser is around 10m mass. A 100MN MWD (not an AB) fitted on a cruiser and active add 50m mass.
So a back and forth is 120m
2b / 120m = 16.6
What is the issue with my math.
Add to this 4 mins polarisation + travel back to the hole.
For 4 pilot it is a 30/45 mins jobs. And, (if you really are an old wh player) you know you have often to roll 3 or 4 wh to find what you want.
This is insane, the only result is to ruin game experience for wh resident.
Less player in wh = less pvp.
You can **** yourself all day on new strategies to use on hole with this tweak, if nobody want to engage you will get less pvp.
Nobody have already given a good reason to do that tweak. |
Papa Django
CosmoTeK LTD La Division Bleue
5
|
Posted - 2014.08.05 10:21:00 -
[4] - Quote
Rek Seven wrote: To move the discussion on, we all need to accept that rolling with capitals will no longer be viable, so with that out the way, what are the remaining problems?
THIS is THE major issue.
Rolling with caps or Orca not possible means a lot of time needed to roll connexions.
Rolling connexion easily (it means in a few mins) for small/mid corps is MANDATORY. It is less an issue for big corp directly, because they have the numbers.
So game experience is lower and for small group it can totally break game experience.
Look this, i usually connect around 21/22pm and for a 2<->4 hours session duration. If i have to waste more then half of that time to find a proper hole for what we need/want to do, there is no interest to play.
I will find another game. The highsec is boring, the lowsec is boring, the nullsec is in stasis. No more easy game mechanics -> i leave.
This is simple, i have not the time to spend on this kind of designer caprice.
A game must be fluid. Rolling cnx makes the wh life fluid and keep all the danger you have in wh. This already a very dangerous game area. The only effect is to push out the small/mid corps.
If the game designer decides that this game is playable only for 100+ members corps, please tell us now. I will leave this probably very soon.
But tell us.
CCP cannot tweak a MAJOR GAME MECHANIC for an ENTIRE AREA OF THE GAME without communication.
Someone was talking about respect, CCP is lacking of respect. We are customers, we pay for this. CCP need to communicate on this NOW. It is not a proper way to do things.
CCP don't respect me, why should i respect it ?
They do the things properly for Crius. Everything was explained well, the reasons, with data & facts, what it was planned, etc ...
WTF is this **** for WH ???? |
Papa Django
CosmoTeK LTD La Division Bleue
6
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Posted - 2014.08.05 10:28:00 -
[5] - Quote
Ya Huei wrote:Papa Django wrote: stuff.. If you want to close wormholes by using cruisers exclusively be my guest, I don't see why CCP should cater to that kind of risk averse playstyle though. you have the option to use orca's and battleships.
Take a breath, read the conversation again, and read again what you have written.
I have never said that i want to collapse with cruiser. I said i collapse with Orca. Then YOU suggest me to collapse with cruiser and then i prove to yourself that it will takes all the night for a small corp ... |
Papa Django
CosmoTeK LTD La Division Bleue
8
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Posted - 2014.08.05 11:25:00 -
[6] - Quote
Rek Seven wrote: Could you explain why rolling is "mandatory" for your corp?
Seriously ?
Ok, maybe CCP will read this, at least i am sure WH CSM is reading this.
Collapsing wh allow me to :
- Close our system if we want to farm or mine ore. - Close a connexion we don't want if we can. If there is too many hostiles on that hole you cannot close it. - Reroll the static to get a different content. Looking for, pve, pvp, HS or NS exit. - Reroll the static because it is end of life and we don't know how many time is remaining.
Rek Seven wrote: What class of wormhole do you live in?
Something between C1 and C6.
Rek Seven wrote: How many active people do you have in your peak time zone?
A small number because i am in a small corp. |
Papa Django
CosmoTeK LTD La Division Bleue
8
|
Posted - 2014.08.05 11:37:00 -
[7] - Quote
Rek Seven wrote: Exploit definition: make full use of and derive benefit from (a resource). or Make use of (a situation) in a way considered unfair or underhand
Seems like an apt description to me.
Seems not to me. It is just the whormoles core mechanics.
If CCP consider it as an exploit, they should fix it.
Rek Seven wrote: How does this prevent people from functioning? I agree that it changes the way or what people will do in wormhole space but i disagree that people will not be able to function.
Yes, you can still move without legs. You can This is not an argument.
The main issue is : Something is broken in this game, the safer place in all EVE is the renters zone in nullsec. Even highsec is more dangerous. W-Space is by far the more dangerous area.
So what is the purpose of this ? Why getting wh more dangerous and not fixing that f...... nullsec ?
It is pure non-sense. |
Papa Django
CosmoTeK LTD La Division Bleue
8
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Posted - 2014.08.05 11:42:00 -
[8] - Quote
Rek Seven wrote:Well you will be happy to know that you can still do all this but it will be riskier and more time consuming. Glad i could help
I don't want to risk more, it is riskier enough already. I don't want to spend more time on these logistics things.
I don't see why you want to ruin my game experience with no reasons (you have not given any reason to support that change).
What do you think you can gain from all this ?
Rek Seven wrote: I know it sucks for smaller groups, which is why i think CCP should add a new way to close a hole... but that's a topic for another thread.
No it is the main issue here. A vision. |
Papa Django
CosmoTeK LTD La Division Bleue
8
|
Posted - 2014.08.05 12:04:00 -
[9] - Quote
Rek Seven wrote:It seems clear to me that CCP has two goals with this change:
1. Make it more difficult to rage roll 2. Make it riskier to roll in general
If you're against this, they will want to know why. Saying don't change it because it's always been this way will not persuade them to cancel their plans.
This is not the way this should work.
They should tell us first why they want to make these changes. Then discuss.
We have told you and CCP why we don't want this "thing" to come on tranquility. Because it remove the ability to roll cnx whitout adding anything.
Ability to roll is ability to find new content when you are stuck because static is empty. If we can't, we just have to stay in POS and log off from the game. |
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